We made use of Trello for task assignment and tracking, and Gitlab for file organization and version control.
We made sure to have a solid base design done early on and committed to an agile development model that allowed for changes and growth throughout the design process.
Each level has a minimum of three puzzles that get more difficult as you go. They require both players to work together in order to complete them.
Our puzzles underwent multiple stages of user testing, a physical prototype, low fidelity digital prototype, then a final test stage for both the puzzle designs and the interactions.
When designing the UI we had to consider both the Desktop and VR interfaces. We created a surveillance system and messages board for the desktop player allowing them to read clues and keep an eye on the player.
There is also a settings menu that both players can access and change the gameplay settings. These are mainly settings for the VR controls that allow the player to choose how they would like to move around in the game. Giving them a choice between smooth motion or teleportation, snap or smooth turning, and vision tunneling. This is all in an effort to reduce cyber-sickness (motion sickness brought on by VR).
All the game assets with the exception of the set dressing props where created by our team. Even the textures were designed to be cohesive and play into the game feel.
Whether it was the generator from the first level, the bird skulls in the second, or even the goose that the player encounters. We felt that making sure we made those models was important and gave it a sense of authenticity.
The enemy in our game is a menacing mutated GOOSE. Every part of it has been designed to create an eerily creepy and somewhat goofy creature.
It is programmed to exhibit realistic hunting behaviors of a predator, stalking prey, hiding and ambushing them, and a scaling aggression level that makes it a more difficult adversary the longer you interact with it.
If you like what you see and want to work together, get in touch!
smj.joynes@gmail.com