What IMD Meant For Me

"The Interactive Multimedia & Design (IMD) program provides a multidisciplinary education in key areas of digital media, including web design, 2D and 3D computer animation, game design and development, visual effects, human-computer interaction (HCI) and project management."
- BIT Degree website
Translation

The IMD program is designed to provide students with a wide variety of skills and allow them to explore different avenues within the field of tech and multimedia. Ideally giving them a better sense of what career they want to go into and the skillset to do it.

My Main Reasons

IMD meant that I could explore what I'm good at at a point in my life when I wasn't sure what I wanted to do. The program promised a collaborative learning environment and community which was important to me. It is also a shared program between Carleton University and Algonquin College. So I got to benefit from resources from both institutions and receive both a Diploma and Degree at the end of it.
Small class sizes
Hands on collaborative learning
Challenging and Engaging subject matter

We are Provided with a whole toolkit of useful skills

Having a diverse skillset means that we can adapt and understand different roles and problems. One person that can diagnose a problem, create the solution, fix it and explain the whole situation is far more efficient than getting four individuals to do the same job.

Coding in multiple languages

Including but not limited to C++, C#, Javascript, python and html. We start out with C++ to learn the core foundations then build our knowledge from there.

Game Design and Developement

We are taught everything from what makes a game, a game. To how to take an idea and plan it out into a fully structured design, then execute on it.

3D modeling

We are taught how to use Maya and Blender to create 3D assets and best practices in 3D asset creation. We learn how to make models based on a core structure and how to sculpt.

Rigging and Animation

We learn 2D animation as well as 3D animation and rigging. We even get to learn the basics of motion capture and how to create characters to be used with it.

Project Management

Our program has us working collaboratively on group projects throughout our four years. As such we are expected to fill the project management roll if necessary and develop those skills on our own.

Research and Testing

We are taught proper procedure for literature research and user testing. We learn about qualitative and quantitative research and how to structure questions to get the most constructive feedback.

Projects

Some examples of my past course work to give you an idea of what I have created throughout my studies.

Cardboard Piano

This controller was the final project of the third year Sensor-based Interactions class. I worked with my classmate Christie to create this little cardboard piano.

Course code: IMD3005

Auto Building

This was the final project of the third year 3D Computer Graphics class. It procedurally generates a very simple apartment building based on how many floors and units you specify. I programmed this in python using AutoDesk Maya.

Course code: IMD3002

LEGO Catwoman

This was the first assignment of the second Design Studio class of the program. We were tasked with modeling and texturing a LEGO character, It had to be an existing design so I chose cat woman. This was created using AutoDesk Maya for the modeling and photoshop to create the texture maps.

Course code: IMD3900

Throne Room

This was the final group project of the second Design Studio class of the program. We were tasked with creating a Game of Thrones inspired throne room. There were 5 of us on this project and we modeled and textured everything from scratch using AutoDesk Maya, Blender, Substance Painter and Photoshop.

Course code: IMD3002

Coin Maze

This was an assignment from the third Design Studio class of the program. We were asked to create a multi-user web-based experience in A-frame, an online VR capable platform.

Course code: IMD3901

Fight Animation

This was the final group project of the Rigging and Character Animation class. My teammate Max and I used the Vicon motion capture system to capture our own choreographed movements. Then used the positional data to animate two 3D characters we had designed, modeled, and rigged from scratch. Our scene depicts a robot and a monster fighting in an alley.

Course code: ITEC4009

Want to get in touch?
Drop me a line!

Please reach out to me if you have any interest in working with me. I'm open to discussing any type of project!

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